In this interactive book, players step into the life of Rebecca Lizard, a green-skinned girl navigating the complexities of her day. Presented as her personal diary, players role-play as Rebecca, making choices that influence her thoughts, actions, and interactions. The game emphasizes self-reflection and growth, as players engage in psychological counseling, consulting a "therapy book" to unlock new paths. Each decision affects the story, and players can loop through the day, revisiting key moments to reshape the narrative and lead Rebecca toward a different life.

Check out Rebecca Interactive Book

Check out Rebecca Interactive Book (Map)

Check out Rebecca Rules & Design Document

Platform: Interactive Book

Programs Used: Adobe Photoshop, Word Document

My Roles: Writer, Game Designer, Artist (Map)

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Surrealism Project (Prototype)