Home Sweet Home : Online
Art Direction | UI/UX | Game Design
An online PVP horror game sets in ‘Niwarn,‘ the dimension between the living and the dead, inspired Thai myths and supersitions. The game includes a 4 vs 1 asymmetric multiplayer mode and 4 vs 4 battle mode.
This game is part of the Home Sweet Home Game Series by Yggdrazil Group Public Co., Ltd.
Genre: Online Multiplayer PVP, Horror
Platform: PC
Team: ~50 people.
My Roles
UI/UX
I was in charge of overhauling the UI/UX design from the previous game Home Sweet Home : Survive.
As the sole UI designer, I collaborated with the creative director to form the pillars of the UI design. Then, I came up with new concepts and color palettes from those pillars to pitch, as well as conducting comparative analysis, creating moodboards, wireframing, and mocking up all of the game screens.
See more details of my UI design for Home Sweet Home : Online here.
Game Design
As part of a team of game designers, I was in charge of narrative design and character skill design. It involved heavy research to form a new character’s background, and making sure that each of the characters were mechanically and narratively cohesive, down to even writing their voice lines.
I was also acting as the link between the game design and the art team with my roles being both a game designer and an art director. This included responsibilities like overseeing that new character’s skills were feasible from an art, animation, and VFX stand point, as well as new skins and items being narratively in-line with the game’s world-building.
For art direction of Home Sweet Home : Online - See more here.