Birds Don’t Cry at Sunrise

Sole Developer & Artist

Visual Goals — The experience aims to use the collage style and mixing of mediums to create a nightmarish scape that metaphorically represents the clashing of ideas and psychological strain that come from familial conflict. This art style also served the limited time constraint that this game was under, as drawing time was decreased by sourcing public domain textures and assets instead.

Concept Art

Game Assets

  • I mainly used Adobe Photoshop to draw the 2D assets for the game, with some sketches being done through analog pen & paper or Procreate.

I also did the game design for Our Vanishing Summer - See more here.